
Kuzminov Artem
The game is done well, but it rewards player for playing the most dull way possible. It is almost impossible to beat the level without fully upgraded rover, so you'll need to repeatedly grind maximum distance, saving energy, pressing just enough gas to climb another hill to get money to upgrade rover. If you fully upgrade the rover energy consumption is reduced. This way you need to invest a lot of money into useless upgrades such as guns, upgraded blade and others
104 people found this review helpful

TuřtłesØP
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It a pretty chill experience, similar to the old earn to die. Seems like its not barred under paywall and enjoyable so far. Edit: On planet Foth, sadly has become extremely repetitive, long and grindy, multiple long runs needed for every single upgrade with an unpromising filler filled generic story. Oh, and ads are now every run not once every 3. Nothing new here, just lost its 5 star rating. Edit 2: Finished the game, very grindy and nothing new. The stories ending is generic.
2 people found this review helpful
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A Google user
A lot of rover games are very simple, you upgrade parts and that direcctly controls what you are able to do. Death Rover makes much better use of it's systems. Instead of every map being different terrain, each map has different physics and rover behavior, they feel different and you solve problems differently. None of the enemies do damage, instead they slow you down. Upgrading your gun lets you neutralize the first so many enemies to keep your speed up early. It's all very clever and engaging.
119 people found this review helpful