
A Google user
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Boring. You kill stuff in dungeons, made by other players and make your own. Graphics is interesting, reminds me of Men or Vampire. However, unlike that game, here all content is done by players, and it's not even a turn based game(which would make it actually fun), you just click to move\attack\use skills in an extremely autistic way. Play only of you like games with player-driven content and don't mind minimalistic graphics and very slow action, required only tapping screen with one finger.
Trickster Arts
October 15, 2019
Thanks for the review! MONOLISK is inspired by the style of Bastion and the level design of Mario Maker. While we do love a good turn-based game, we opted for more of the RPG action style of Diablo. Shards vary from casual strolls to abyssal hellish invasions, and can differ wildly depending on the creator!

Mohamed Lamari
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it's good game in terms of garafics and freedom of building and design but it's still lacking,I hope you take my advice seriously If this game has a story lines like CDO2: dungeon manager game,and Ai generated enemies invade the dungeon and generating items with each successful defense and ranking based how much defeated enemies it would became an amazing addictive game for sure, but currently it's seem boring,just repeating the actions,no events no challenges no thrilling competitions

A Google user
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It's...not as good as I hoped. Especially after finishing the first "season" that ended at the end of October. I was hoping that the chest unlock at the end of the season would result in a large amount of loot. I was disappointed when I got 4 cards, two of which I already had. Great, I can break them down for 10 essence a piece. Cool, now I'm slightly closer to crafting something I actually want. It just becomes a grind. This game has the potential to be great, but falls apart.
4 people found this review helpful
Trickster Arts
November 3, 2019
The season rewards cards are all golden and give much more crafting currencies than basic ones